50 #include "unity_fixture.h"
60 TEST_GROUP_RUNNER(sync)
62 RUN_TEST_CASE(sync, BlockActiveObject);
63 RUN_TEST_CASE(sync, Fails_TriesBlockActiveObjectWithEmptyQueue);
64 RUN_TEST_CASE(sync, SetActiveObjectReady);
65 RUN_TEST_CASE(sync, SetActiveObjectUnready);